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Common
Systems that can apply to any sapiens such as home environment, work environment, military, political, and societal.
Circular
A district made of easy going juveniles or few adults, in which role order shifts almost constantly.
Dog A dominates Dog B, who dominates Dog C, who dominates Dog A. Territory is often a small area.
Dog A dominates Dog B, who dominates Dog C, who dominates Dog A. Territory is often a small area.
Wanderer
A lone individual without a territory who usually scavenges and travels long distances.
Human & Tellurian
Regarding the city of Ashunder, the society is authoritarian with the Elites in control of resources and wealth.
To come.
To come.
Dyre
A district is similar to a pack. Just like real life, there are no "alphas" and whatever else of this debunked "dominance theory." Dyre packs, like canids, are a family.
Composed typically of a leading pair with their pups, siblings, extended family, or wanderers accepted into the district. Rank order is established and maintained through a series of ritualized fights, body posturing, stalking, staring, talking, growling, and howling, best described as ritual bluffing. Dyres with this structure prefer psychological acts to physical confrontations, meaning that leading status is based on personality and attitude rather than on size and physical strength. It's possible, however, for some districts to use physical fighting to establish a new leader who has accepted a challenge. Districts have all members assist in responsibilities whether it be hunting, raising pups, or caring for the disabled. In most cases, nobody is seen as superior or inferior, and everybody is valued for their skills. Most individuals will disperse once they reach sexual maturity.
Members aren't set with a single role and may have a few that change over time. Roles define a member's job and aren't set in stone.
Below is a list of common roles, although any district can have customs and variations not found in other districts.
Territory
Their homeland is often found in ruined cities as they can possess a great deal of food, water, and shelter. The territory may contain 12 to 20 adult dyres, depending on the carrying capacity of the area. Prey are usually small to medium in size and competing predators may share the same land if they pose no threats. The occupying dyres often use the ruins as den sites, food storage, and escape routes.
Members aren't set with a single role and may have a few that change over time. Roles define a member's job and aren't set in stone.
Below is a list of common roles, although any district can have customs and variations not found in other districts.
- Matriarch and Patriarch as gender specific & Neutriarch as gender neutral.
The leaders are the main breeding pair (or siblings) who enforce a stable social order, are in charge of most decisions, and maintain a healthy socialization within the district. The Arches are chosen by the family. - Imperator
In large districts, they often have a second-in-command who takes charge of everyone when the Arches are away or unavailable. - Elder
The oldest have the most knowledge, thus often aid the district in decision making, and teach the young valuable skills.
- Watcher / Sentinel
Watchers often patrol the territory, mark borders, stand guard, and are usually the first to fight intruders.
Sentinels are more on the sly, using speed and staying in the shadows when on patrols. They remain unseen and report what they've found. - Neet
Members who don't contribute to the district the same way as the other roles. They can be pups, elders, disabled adults, or any that cannot care for themselves. You don't have to do something ""productive"" to be family. [See Shanidar 1 example.] - Medic
Members with the greatest knowledge in medicine and its applications. They take care of injuries, cleanness, and reduce disease spread. - Techy
Members who are knowledgeable with tools, maps, and technology. They often do repairs around the territory. - Caretaker
Puppysitters, mothers who still feed their young, and guardians of the younglings. - Spiritualist
Leader of the spiritual practices. Can be one or two.
Territory
Their homeland is often found in ruined cities as they can possess a great deal of food, water, and shelter. The territory may contain 12 to 20 adult dyres, depending on the carrying capacity of the area. Prey are usually small to medium in size and competing predators may share the same land if they pose no threats. The occupying dyres often use the ruins as den sites, food storage, and escape routes.
Vledax
A pack is composed of a few families of isolated vledax populations and may never meet another in their lifetime.
If a vledax has lived in the city, they may adopt the human ways of life.
Territory
Remote areas at the poles or tops of mountains, often using natural caves as shelter. The land may contain 7 to 10 individuals.
- Leader
Physical fights are common and preferred over psychological warfare. Leading role is thus held by the solo/pair that can strike the most fear amongst its members.
- Second-in-Command
Individuals who are given command of the tribe while the leaders are indisposed. They have the responsibility to report everything back to the leaders. - Warrior
They're responsible for the protection of the tribe from any danger and to train members in self-defense. They patrol often the land and guard the territory. - Hunter
While tribes have several members join in hunts, those ranked Hunter will be in charge of said hunt. They choose which area they should hunt on, what type of prey, and how often they should hunt. - Caretaker
Anybody currently taking care of pups such as nursing mothers or guardians. - Neo
Unranked members like pups.
Territory
Remote areas at the poles or tops of mountains, often using natural caves as shelter. The land may contain 7 to 10 individuals.